Below are some concepts that I did for fun. I wanted to be able to find a food truck in the area and sketched out a few designs. I created a few wireframes, pulled together a visual design and applied it to the design. I also created the Dr. Office App as a part of a design exercise for CrossChx (now Olive). The third design is another concept based on one of my passions, beer. It's a work in progress.
Having spent the last 10 years in UX, I've picked up a lot of experience in each phase of the user-centered design process. I've spent the last 3 years perfecting my design thinking and early research phase, have a base in interaction design that I started my career in, and have tested countless designs with end-uers.
I have experience in several areas of UX and have lead the design of $100 million dollar projects for desktop, mobile, and kiosk interfaces. My typical day includes user research, facilitating design workshops, as well as creating early concepts and sketches and defining layout and information architecture.
Great experiences don't happen by chance; they happen when you involve your users and review the entire experience from beginning to end. To be an interaction designer you must understand some basic design principles and rules, but to create great user experiences you must understand your user.